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How to play Werewolf X – Two Inns

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1. What is Werewolf X – Two Inns?

The classic party game has arrived on Parallel! Use sharp discussion to identify the werewolves who try to mislead you. In “Werewolf X – Two Inns”, you can choose a mode to suit your group size and play style: One-Turn Werewolf or Normal Werewolf.

  • Each mode has different minimum and maximum player counts.
  • The number of each role cannot be customized.

2. How to Play

a. Mode Selection

The player who starts the mini-game (the Owner/Host) can choose between two modes:

One-Turn Werewolf

Decided by the result of a single vote. Suited for small groups or short sessions.

【Villagers’ win conditions】

  • A werewolf receives votes in the ballot.
  • If there are no werewolves, neither the “werewolf” nor the villager side receives any votes.

【Werewolves’ win condition】

  • No votes are cast against the werewolf.

Normal Werewolf

Villagers and werewolves battle it out to the end. Best for larger groups and deeper mind games.

【Villagers’ win condition】

  • Banish (or have killed at night) all werewolves.

【Werewolves’ win condition】

  • The number of villagers becomes less than or equal to the number of werewolves.

b. Role Descriptions

Villager Side

  • Villager: No special ability
  • Bodyguard: Each night, protects one player from a werewolf attack
  • Medium: Each night, learns whether the banished player was a werewolf
  • Seer: Each night, divines one player to learn if they are a werewolf
  • Thief (One-Turn mode only): On the first night, steals someone’s role and becomes that role. The target does not know they were stolen from.

Werewolf Side

  • Werewolf: Each night, chooses a player to attack. If multiple werewolves exist, coordinate the target.
  • Madman: No active ability; belongs to the werewolf side and sows confusion.

c. Play Sequence

Once the mode is set, the game begins and proceeds as follows:

  1. Role Reveal: Right after the game starts, each player’s role is displayed.
  2. Night 1: After everyone confirms their role, move to the first night’s actions.
    • On Night 1, only the Seer and Thief act.
  3. Daytime Discussion: After night actions, day begins; discuss whom to banish.
  4. Voting: After discussion, vote and confirm the banished player.
    • If there’s a tie, a random pick is made from among the tied players.
    • If no votes are cast, a random player is selected.
  5. Night Again: If neither side has met its win condition after banishment, proceed to the night phase. After all night actions, the werewolf attack is resolved.
  6. Next Day: At dawn, only the surviving players continue the discussion.

One-Turn Werewolf ends after step 4 (Voting). Normal Werewolf ends when either side meets its win condition.

d. Results

When a win condition is met, the game moves to the Results screen, where you can review whether your reads were correct.